The Growth of League of Legends, And the Need for Collective Bargaining

eSports has become more prominent over the past decade. In 2015, the global revenues for all eSports games combined reached $325 million, with North America accounting for a third of that total. The trend shows that such revenue will reach $1 billion by 2019. In terms of viewership, statistics show a global audience of 226 million viewers in 2015, trending towards 450 million viewers by 2019. In mainstream media, eSports has also grown.. Read More

Finding the Balance Between the Media Protection and the People’s Privacy

Invasion of privacy in United States is divided into three big categories; (1) Publicly disclosing private facts; (2) Depicting a person in a false light; and (3) commercial exploitation of a person’s name or likeness. It is not too difficult to see that the law in United States highly favors the media through its implementation of several protections. The first category is “public disclosure of private facts.” This involuntary loss of privacy tort.. Read More

Set-Top Boxing: The Proposed FCC Regulations That Could Shake Up TV Access

On February 18, the FCC voted 3-2 in favor of adopting a Notice of Proposed Rulemaking (“NPRM”) in the matter of “Expanding Consumers’ Video Navigation Choices; Commercial Availability of Navigation Devices.”  The NPRM is part of an FCC proposal to encourage increased competition in the set-top box market. Set-top boxes are the dual purpose devices that convert video content from cable, satellite, and internet providers into digital or analog TV signals, and which.. Read More

Applying Classic Contract Interpretation Principles to New Media Contracts

The entertainment industry is as much defined by its technology as by the writers, performers, and producers that comprise it. Although it is clear from today’s 3D Imax mega-theaters that the industry has come a long way from the days of all-male casts performing Greek tragedies in ancient amphitheaters, one thing that has stayed constant over the last hundred years or so of technological change in the entertainment industry is the fact that.. Read More

Place Your Bets: States Take on Daily Fantasy Sports

One of the biggest new trends in digital applications is daily fantasy sports. Dominated by two leading companies, DraftKings and FanDuel, the daily fantasy sports industry swelled in size in 2015, with the two companies collecting a combined $50 million in weekly fees from about 7.5 million users during the NFL season. However, the industry is receiving considerable backlash from many state governments, who argue that daily fantasy sports services are illegal online.. Read More

Saving Face, Not Players: The NCAA’s Concussion Settlement

The NCAA reached a $75 million settlement this summer regarding a concussion lawsuit arising from the NCAA’s policy of allowing individual schools to create their own concussion protocols, which plaintiffs claimed put players at risk. While former college athletes still have the ability to personally take legal actions against the NCAA or their school, the settlement prevents future class action suits and provides no money for injury settlements. This is largely attributed to.. Read More

Publicity Rights in Major College Sports Telecasts: To Whom Do They Belong?

“Whether Division I student-athletes hold any ownership rights in their athletic performances does not depend on the scope of broadcasters’ First Amendment rights but, rather, on whether the student-athletes themselves validly transferred their rights of publicity to another party.” – U.S. District Judge Claudia Wilken, Pre-Trial Ruling In Marshall v. ESPN, NCAA student-athletes are testing just how much clout Judge Wilkin’s words have. The suit, which is primarily a right of publicity claim.. Read More